# 指南
# 基本示例
初始化画布,并添加图形
点击查看代码
<template>
<div class="demo1"></div>
</template>
<script>
import GRender, { Rect, Line, Arrow, Circle, Ellipse } from 'grender'
export default {
name: 'Demo1',
mounted() {
this.grender = new GRender(this.$el)
const x = this.$el.offsetWidth / 2 - 30
const rect = new Rect({
shape: {
x,
y: 40,
width: 80,
height: 40
}
})
const line = new Line({
shape: {
x1: x - 50,
y1: 40,
x2: x + 50,
y2: 160
}
})
const arrow = new Arrow({
shape: {
x1: x - 30,
y1: 40,
x2: x + 10,
y2: 160
}
})
const circle = new Circle({
shape: {
x,
y: 100,
r: 40
}
})
const ellipse = new Ellipse({
shape: {
x: x + 60,
y: 120,
rx: 60,
ry: 30
}
})
this.grender.add(rect)
this.grender.add(line)
this.grender.add(arrow)
this.grender.add(circle)
this.grender.add(ellipse)
window.addEventListener('resize', this.resize)
},
destroyed() {
window.removeEventListener('resize', this.resize)
this.grender.destroy()
},
methods: {
resize() {
this.grender.resize()
}
}
}
</script>
<style lang="stylus">
.demo1
height 180px
</style>
# 图形样式
默认情况下,图形添加到画布中后会有默认样式,我们可以在初始化时设置图形的样式
TIP
图形在画布中的层级关系,默认是添加到画布中的顺序,后添加的层级更高,我们也可以在初始化化时指定z
值,从而调整某个图形的层级。
上图中我们手动指定了矩形的层级为1
,所以它会被绘制到最上层。图形默认z
值为0
点击查看代码
<template>
<div class="demo2"></div>
</template>
<script>
import GRender, { Rect, Circle, Ellipse } from 'grender'
export default {
name: 'Demo2',
mounted() {
this.grender = new GRender(this.$el)
const x = this.$el.offsetWidth / 2 - 30
const rect = new Rect({
brush: {
fillStyle: 'green',
strokeStyle: 'green',
globalAlpha: 0.9
},
shape: {
x,
y: 40,
width: 80,
height: 40
},
z: 1
})
const circle = new Circle({
brush: {
lineWidth: 4,
strokeStyle: 'blue'
},
shape: {
x,
y: 100,
r: 40
}
})
const ellipse = new Ellipse({
brush: {
lineWidth: 0,
fillStyle: 'red',
globalAlpha: 0.9
},
shape: {
x: x + 60,
y: 120,
rx: 60,
ry: 30
}
})
this.grender.add(rect)
this.grender.add(circle)
this.grender.add(ellipse)
window.addEventListener('resize', this.resize)
},
destroyed() {
window.removeEventListener('resize', this.resize)
this.grender.destroy()
},
methods: {
resize() {
this.grender.resize()
}
}
}
</script>
<style lang="stylus">
.demo2
height 180px
</style>
# 图形变换
图形目前支持translate(移动)
,scale(缩放)
和rotate(旋转)
三种变换
矩形变换
椭圆变换
TIP
图形变换(rotate、scale)的中心点默认为图形为所在局部坐标的原点(0,0)
,我们也可以通过origin
参数指定变换中心
点击查看代码
<template>
<div class="demo3">
<h5>矩形变换</h5>
<button @click="translateX(rect)">x + 10</button>
<button @click="translateY(rect)">y + 10</button>
<button @click="rotate(rect)">旋转30°</button>
<button @click="scale(rect, 1.2)">放大1.2倍</button>
<button @click="scale(rect, 1 / 1.2)">缩小1.2倍</button>
<div class="demo3-canvas" ref="rect"></div>
<h5>椭圆变换</h5>
<button @click="translateX(ellipse)">x + 10</button>
<button @click="translateY(ellipse)">y + 10</button>
<button @click="rotate(ellipse)">旋转30°</button>
<button @click="scale(ellipse, 1.2)">放大1.2倍</button>
<button @click="scale(ellipse, 1 / 1.2)">缩小1.2倍</button>
<div class="demo3-canvas" ref="ellipse"></div>
</div>
</template>
<script>
import GRender, { Rect, Ellipse } from 'grender'
export default {
name: 'Demo3',
mounted() {
this.grender1 = new GRender(this.$refs.rect)
this.rect = new Rect({
origin: [40, 20],
brush: {
fillStyle: 'red',
strokeStyle: 'red'
},
shape: {
x: 0,
y: 0,
width: 80,
height: 40
}
})
this.grender1.add(this.rect)
this.grender2 = new GRender(this.$refs.ellipse)
this.ellipse = new Ellipse({
origin: [100, 100],
brush: {
fillStyle: 'red',
strokeStyle: 'red'
},
shape: {
x: 100,
y: 100,
rx: 60,
ry: 30
}
})
this.grender2.add(this.ellipse)
window.addEventListener('resize', this.resize)
},
destroyed() {
window.removeEventListener('resize', this.resize)
this.grender1.destroy()
this.grender2.destroy()
},
methods: {
resize() {
this.grender1.resize()
this.grender2.resize()
},
translateX(shape) {
const [x, y] = shape.T
shape.translate(x + 10, y)
},
translateY(shape) {
const [x, y] = shape.T
shape.translate(x, y + 10)
},
rotate(shape) {
const r = shape.R
shape.rotate(r + 30)
},
scale(shape, val) {
const [x, y] = shape.S
shape.scale(x * val, y * val)
}
}
}
</script>
<style lang="stylus">
.demo3-canvas
height 300px
</style>
# 鼠标事件
图形目前支持click
、dblclick
、wheel
、mousedown
、mousemove
、mouseup
、mouseover
、mouseout
、mouseenter
和与mouseleave
事件。同时也支持dragstart
、dragging
和dragend
等复合事件
当前触发事件:
点击查看代码
<template>
<div class="demo4">
<div>当前触发事件:{{ event }}</div>
<div class="demo4-canvas" ref="canvas"></div>
</div>
</template>
<script>
import GRender, { Rect, Line, Arrow, Circle, Ellipse } from 'grender'
export default {
name: 'Demo4',
data () {
return {
event: undefined
}
},
mounted () {
this.grender = new GRender(this.$refs.canvas)
const x = this.$refs.canvas.offsetWidth / 2 - 30
const rect = new Rect({
shape: {
x,
y: 40,
width: 80,
height: 40
}
})
const line = new Line({
brush: {
lineWidth: 2
},
shape: {
x1: x - 50,
y1: 40,
x2: x + 50,
y2: 160
}
})
const arrow = new Arrow({
brush: {
lineWidth: 10
},
shape: {
x1: x - 30,
y1: 40,
x2: x - 40,
y2: 160
}
})
const circle = new Circle({
shape: {
x,
y: 100,
r: 40
}
})
const ellipse = new Ellipse({
shape: {
x: x + 60,
y: 120,
rx: 60,
ry: 30
}
})
this.grender.add(rect)
this.grender.add(line)
this.grender.add(arrow)
this.grender.add(circle)
this.grender.add(ellipse)
this.grender.shapes.forEach(shape => {
shape.on('dragging', e => {
shape.translate(e.x, e.y)
this.event = 'dragging'
})
shape.on('mouseenter', e => {
shape.brush.fillStyle = 'red'
shape.brush.strokeStyle = 'blue'
this.event = 'mouseenter'
this.$refs.canvas.style.cursor = 'pointer'
this.grender.refresh()
})
shape.on('mouseleave', e => {
shape.brush.fillStyle = 'rgba(0,0,0,0)'
shape.brush.strokeStyle = '#000'
this.event = 'mouseleave'
this.$refs.canvas.style.cursor = 'default'
this.grender.refresh()
})
})
window.addEventListener('resize', this.resize)
},
destroyed () {
window.removeEventListener('resize', this.resize)
this.grender.destroy()
},
methods: {
resize () {
this.grender.resize()
}
}
}
</script>
<style lang="stylus">
.demo4
border 2px solid #000
&-canvas
height 240px
</style>